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![]() And whether you like the hack-and-slash style of older games, the town building, the hero summoning, or some other element, there's bound to be something for almost everyone. There's a lot going on, but it's introduced at a slow enough pace that it's not instantly overwhelming. Beneath that seemingly casual first layer, though, is a game that ultimately demands the player's attention. Using old-school graphics and a heavy dose of humor (and nods to other games), Guardian Tales seems welcoming to players even if its interface is a bit complicated and it doesn't have an especially strong tutorial. This game embraces nostalgia warmly, but it doesn't help you figure out what you're doing or what your next moves should be from one section to the next. So, if you're wanting a unique mobile game, I'd check this out. The game is filled with pop-culture references, as the worlds are styled like Kingdom Hearts (each world has a unique them and aren't direct from each other), including a Harry Potter world. The only thing you might notice that within the dialogue that there is some language like "damn" and so on, and some suggestively dressed characters (Dancing Archer Tinia). The game starts out easy but gets complex because especially in World 5 (the Chinese World) and onward you can die in only a few hits, and some of these enemies can shoot tons of bullets. There's no auto unlike most of these mobile games. This, pixel-based mobile game, is innovative as it lets you explore more into the stages, instead of just being limited to just fighting waves and waves of enemies over and over. ![]() A common complaint that I've had with most of these mobile RPG games is that they all look the same (just auto through stages with cheap 3D chibi graphics) which make most of them boring.
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